Jul 04, 2008, 08:28 AM // 08:28
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#21
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Academy Page
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
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Quote:
Originally Posted by Clarissa F
Respectfully request mods merge/kill this before we get another fifty pages of QQ ursan baed/QQ ursan gud taking up bytes of forum memory.
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Forum memory, and points of our IQs.. I second this request. Merge, hopefully.
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Jul 04, 2008, 08:40 AM // 08:40
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#22
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Okay, if you want comprehensive nerf guide:
* Changed from Elite Skill to Elite Enchantement
* Not only echants end upon activations, so do stances, shouts and weapon spells. on flip side, so would hexes and conditions.
* "1,1,1,1,1" skill changed to physical damage: one packet piercing, second to slashing. Affected by blindness, Affected by misses hexes and by blocking. Basicvally, make it melee attack skill.
* KD skill only KDs target.
* Some meaningless buff to that run skill that noone uses because they have consumables providing speed boost.
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Jul 04, 2008, 08:43 AM // 08:43
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Jongo River
There's only one legitimate complaint I see against Ursan and that's the effect it has on players who want to do DOA etc *without* it. Anything else is just whining about other players using perceived godmodes.
Limit the use of elite PvE skills on a team to 1-3 players (I'd leave the final figure to ANets discretion). Problem solved.
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I think that would be the best solution.
Also like toastgodsupreme said - Ursan sells EotN - so nerfing it ight cost A-net some money and I'm not sure that any company will risk loosing money just to keep half of their customers happy (there is other half that don't want Ursan to be nerfed)
I personally don't care - can live with Ursan, but also can live without it.
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Jul 04, 2008, 08:50 AM // 08:50
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#24
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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Quote:
Originally Posted by toastgodsupreme
Like I keep saying... Ursan sells EOTN. That's why it's been left as is.
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QFT. I have these three friends whom have had no intention of purchasing EotN. However, after watching me and a team of Ursans clear UW and finish DoA runs at phenomenal speed and ease, they all went to their local Gamestop to get themselves their own copies of EotN so they could join the cookie cutters. Ursan freakin' sells.
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Jul 04, 2008, 09:29 AM // 09:29
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#25
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Desert Nomad
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PvE-only skills not allowed in "elite" areas.
UB is overpowered no doubt. So are most of the PvE-only skills. AoE interrupt & 100 armor ignoring damage with Cry Of Pain. Spammable 90 armor ignoring damage with Necrosis. Party wide +100AC buff with Save Yourselves. Not to mention Pain Inverter... That's just to name few....
If elite areas are supposed to be that hard to clear, ALL of those skills should be gone then.
That's if the problem with Ursan Blessing is really people clearing UW/FoW/DoA in record times, "ruining the game economy".
Anything else is pure elitism. You don't need to use UB anywhere... except during that Norn mission where your character must go through barricades, and even there the blessing is also provided as a temporary skill at the shrine.
You're still allowed to choose the build you like best and then go play the game, so are people choosing to play UB. Ok, they're probably not skilled enough to play decently without it... so? Is that hurting your ego?
People complaining about Ursans having an easy time at getting achievements are quite pathetic IMO...
Last edited by Gill Halendt; Jul 04, 2008 at 09:35 AM // 09:35..
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Jul 04, 2008, 09:37 AM // 09:37
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#26
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
AoE interrupt & 100 armor ignoring damage with Cry Of Pain.
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Only dmg is AoE, interrupt not. And you want to kill the only skill that makes Mesmer worth playing in PvE?
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Jul 04, 2008, 09:45 AM // 09:45
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#27
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Abedeus
Only dmg is AoE, interrupt not. And you want to kill the only skill that makes Mesmer worth playing in PvE?
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But ... it's overpowered.
If Ursan needs to be killed because it's overpowered - then CoP needs to be killed also. [winds] even.
And so does Soul Reaping.
Selective balance is shit.
(Ohh and AP makes mesmers worth playing in PvE. )
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Jul 04, 2008, 09:52 AM // 09:52
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#28
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by toastgodsupreme
Like I keep saying... Ursan sells EOTN. That's why it's been left as is.
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and glyph of Swiftness, other PvE skills, consumables, Dungeons, Titles, Armors, Weapons
don't be stupid x.x
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Jul 04, 2008, 09:52 AM // 09:52
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#29
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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winds is op? did i missed something? ^^
cry is really crazy strong but needs teamplay to spike the enemys.
Last edited by FF_Timmeh; Jul 04, 2008 at 09:55 AM // 09:55..
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Jul 04, 2008, 09:58 AM // 09:58
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#30
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Frost Gate Guardian
Join Date: Jul 2006
Profession: A/N
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Oh... looks like everything with "ursan" inscribed upon it is bound to be consumed by flames =(
And to think I though we may have a constructive discussion if it is possible to kill/alter ursan and not get class discrimination instead -_-
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Jul 04, 2008, 10:00 AM // 10:00
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#31
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by FF_Timmeh
winds is op? did i missed something? ^^
cry is really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing strong but needs teamplay to spike the enemys.
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It's a skill that requires no attribute investment to get better.
It doesn't matter that it is shit.
It's overpowered because it bypasses the BASIC game design.
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Jul 04, 2008, 10:01 AM // 10:01
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#32
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Only one norn blessing of each type should be allowed in any given party. Shure, three players of every party will still mandatory use one, but it leaves room for some other builds for the three remaining players who are not monks. It's the best compromise i can think off.
Last edited by EPO Bot; Jul 04, 2008 at 10:04 AM // 10:04..
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Jul 04, 2008, 10:07 AM // 10:07
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#33
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Academy Page
Join Date: Feb 2008
Guild: SG1
Profession: Mo/
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their cant be any constructive discussion about ursan. ursan is nearly every singleplayers /godmode
i have no problem people using ursan as long as they learn how to play.
but they have 0 in words ZERO knowledge about gamemechanics armor class, dmg reduction blockskills and many many more. (applying to newcomers since gwen)
players whom played the game before mostly return to "non-ursanway" cause it simply makes more fun and is sometimes more effective.
people starting to play gw with eotn +ursan blessing mostly dont know about game mechanics.... thats a fact.
just watch RA or TA growing number of noobs while older gamer fluctuade.
its a clear indicator for what UB does to gamer skill for me.
€: better example
warrior ursans: 80basearmor +20vs elemental (often used) +shield 16
ele ursan: 60basearmor + 2h staff with 0 in words ZERO armor.
i saw that often enough. do i have to say something more?
€2: ur right upier
Last edited by FF_Timmeh; Jul 04, 2008 at 10:14 AM // 10:14..
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Jul 04, 2008, 10:26 AM // 10:26
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#34
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Just make UB and the other blessings Norn area specific..
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Jul 04, 2008, 10:29 AM // 10:29
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#35
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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The future of ursan is it should have been nerfed before the Shadow Form buff.
To fix it,
Make it an Enchantment.
Only one Usran skill can be active at any time.
Consumables have no effect on Ursan.
While in ursan form you can not be the target of spells from allies.
When ursan form ends it is disabled for 120 seconds.
And tie it to every classes primary attribute.
And LB has no effect while in ursan form.
Increase -2 Energy degeneration to -4 Energy degeneration
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Jul 04, 2008, 10:31 AM // 10:31
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#36
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Desert Nomad
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Quote:
Originally Posted by Abedeus
Only dmg is AoE, interrupt not. And you want to kill the only skill that makes Mesmer worth playing in PvE?
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Whatever... The point is: a lot of stuff is overpowered in GW.
Think of Soul Reaping, think of antitarget enchantments... So, I say...
If the problem with Ursan is just about economy, PvE-only skill could be banished from elite areas. That would do.
Everywhere else, what's the problem with UB? Elitists whining about Ursans getting titles the easy way? Sorry, but that's plain ridicolous. Achievements should be for PERSONAL enjoyment and satisfaction. Ursans have not much to be satisfied about. Leave them with their worthless achievement and be happy for what yours mean to you.
Unless achievements are just for show and e-peen, which I believe is the case with most of the people against UB. Don't like it? Don't use it. Simple as that.
BTW, Ursans don't go anywhere without monks in their parties and, unless you run a 6-man UB party, they're insufficient on their own. Just like... almost everyone else? Don't really see the lack of teamwork nor the supposed "godmode" offered by the blessing. I'm yet to see a solo Ursan clearing the UW.
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Jul 04, 2008, 11:26 AM // 11:26
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#37
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Gill Halendt
BTW, Ursans don't go anywhere without monks in their parties and, unless you run a 6-man UB party, they're insufficient on their own. Just like... almost everyone else? Don't really see the lack of teamwork nor the supposed "godmode" offered by the blessing. I'm yet to see a solo Ursan clearing the UW.
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O hai guise, breaking news- there's not a single necro build that can clear UW so SR is not overpowered.
Get a clue, buddy.
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Jul 04, 2008, 11:30 AM // 11:30
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#38
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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If A.net only nerfs ursan for the sake of those cryers everywhere I doubt they will balance anything else. PvE needs lots and lots of balance , especially the classes themselves need to be put on equal ground , ursan is just the first step. Only nerfing ursan won't do anything for ballance , those who just want ursan nerfed are aware of that and enjoy playing their overpowered builds.
It will make ursan as useful as [Shatter Storm]
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Jul 04, 2008, 11:32 AM // 11:32
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#39
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Okay, okay, nerf Cry. BUT REWORK MESMER SKILLS! I don't want to run boring Arcane Echo + Energy Surge or even more boring fast casting nuker to be effective in pve -.- Interrupts? Yeah, interrupts on a 1/8 cast spell from a boss ftw.
Quote:
It will make ursan as useful as
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THAT'S THE POINT!! DING DING DING WINNAR
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Jul 04, 2008, 12:13 PM // 12:13
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#40
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Frost Gate Guardian
Join Date: Mar 2007
Guild: [Town]
Profession: P/W
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I hate the Ursan will be nerfed and if your not a Warrrior, Elementalist, or Monk, finding a group will be extremeley difficult. Sure there are "Paraway" or "Ritway" groups for elite areas, but honestly, how often do you see those forming compared to "GLF 2 TANKS, MONKS, NUKERS!" Ursan leveled the playing field for everyone. It sure made this game a lot more fun for me, not because I'm a "noob" but because I was able to do far more in the game than I was able to before. Class discrimination saw to that, and I know a large some of players feel the way I do. Ursan maybe "overpowered", but it has made GW more accessible.
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